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March 13, 2013
Anatomy of a Maya Binary Cache
DAGs all the way down.
On a limited number of occasions I have had need to reach directly into some of the raw files produced by Autodesk's Maya. There isn't much documentation I could find on the web, so I will try to lay out what I have learned here.
The generic structure is based on the IFF format, but with enough small changes to warrant this exploration (with lots of kudos to cgkit's implementation, which helped with some of the gritty details).
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