In order to better understand the guts of Python and RenderMan, in the past I have implemented a number of proof of concept projects extending or embedding each. Previously, I combined my efforts by embedding Python into RenderMan as an RSL shadeop so that shaders could be written in Python!
Unfortunately, that code is lost to the ages, so I decided to revisit my efforts and produce something that could actually have applications: using Python as a source of texture data for RenderMan.
