# Blog Archive

Viewing page 1 from archive of October 2014

# The Evils of Gamifying Git

## Your green squares do you little good, and encourage bad behaviour.

Nearly two years ago, GitHub introduced contribution calendars on everyone's profile, which roughly visualize how frequently one has been "contributing" for the past year. Through 2013, mine displayed some interesting patterns and features, many of which scream that they have a story:

Having used GitHub as the primary code host for multiple full-time jobs, and a few growing open-source projects, I now believe that these calendars introduce, for me, two negative effects that vastly outweigh their benefits.

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Seems like LibreSSL is doing its job so far... https://www.openssl.org/news/secadv_20141015.txt #netsec

@mikeboers on . Visit on Twitter.

# Checking IMAP for a Pulse

## When you don't trust your mail client to tell you everything.

I have been having trouble receiving email from Gmail via IMAP today. The Google Apps status dashboard does not reveal anything is wrong, so lets go spelunking!

We use openssl to make the connection to transparently handle the TLS connection:

\$ openssl s_client -crlf -connect imap.gmail.com:993
* OK Gimap ready for requests from 172.218.163.116 zh1mb199258645pbc


We have a connection! The -crlf is critical for Gmail as the line endings are important to the "Gimap" server (and the protocol in general, but other servers I have tested are more accepting). If you weren't using encryption, you would nc imap.gmail.com 143 instead of using OpenSSL.

Lets poke the server a little.

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# When Normals Aren't

## Classifying attributes as "normal" so Houdini will transform them.

I've been building a VFX pipeline for Shadows in the Grass that allows for artists to work in whatever applications they are the most skilled.

One little thing which has been a bit annoying is that somewhere between Blender and Houdini (of all pairings), geometry transferred via Collada does not have properly qualified normals. This results in some wacky behaviour when you start transforming your models:

Note that when spinning the above sphere, the normals are getting dragged along with the surface, but they remain pointing in the same direction in world space; they are not spinning with the surface. A very obvious effect of this is that the light appears to be spinning around the sphere, even though the light is stationary.

There is a simple enough fix, however.

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CommonMark's olive branch FAQ changing from "Yes" to "We used to think so" was the saddest signal through the years. http://commonmark.org/

@mikeboers on . Visit on Twitter.

# Digital Ocean is Stingy on the Swap

## Sometimes a little swap space is all you need, but you have to put in a little effort for it.

I've been provisioning a pile of tiny VPSes (from Digital Ocean) for tiny web services for the last few weeks. While tuning one such site, I made an incorrect assumption that caused MySQL to fall over: Digital Ocean boxes default to having no swap space.

Assuming you want a little bit of leeway in your memory limits, it is easy to add some swap:

# Create a 1GB blank disk image.
dd if=/dev/zero of=/var/swap.img bs=1M count=1024

# Activate it as swap space.
mkswap /var/swap.img
swapon /var/swap.img

# Set it to activate at startup.
echo "/var/swap.img    none    swap    sw    0    0" >> /etc/fstab

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